lucy ellis




2024

Digital collage animation, VHS transfer

Winning work of Dazed and Rabanne Arts Factory 

Jefferson Hack - “I liked that Lucy’s work is a playful use of new and obsolete digital technologies that talks about the dark side of our relationship to the media. Her late 20th-century video game aesthetics, which mix recent pop culture with the history of art, shows great skill and craftsmanship as well as a clear critique of the post-digital age we are in. I’m excited to see how her career grows as the inaugural winner of the prize.”
!@£$%^&*() was developed through an exploration of my own relationship with physical devices, shaped by both technophilia and technophobia. Through chaotic, fast-paced digital animation, I created a world where humans and machines move in tandem. We can't quite tell if the machine and the human are codependent or are cohesive. The characters embody this tension: technology as something intimate, comforting, even romantic (e.g. sitting on the toilet with our phones, sleeping with our devices etc). The human is no longer a separate being but a peripheral. This environment is a layered reflection on how technology is deeply entangled with daily rituals and identity.

Contemplating on the question between dependence and cohesion and the resulting feelings of technophilia and technophobia that stem from this


Vertical Hold, Punch Gallery